Skip to main content

Making Generative Music With Voltage Modular - Volume 1

It´s about making generative music again. It´s about modular synthesizers again – but its specific about Cherry Audio´s “Voltage Modular” this time.

So, is it a mere “translation” of the first volume of my “old” trilogy about making generative music with modular synths, the one which was based on VCV Rack?

Not – not at all.

Without a lot of words about “how great” or “how important” this book is, here´s what it contents. Decide yourself!

Cheers and peace!

Rolf

 

Chapter 0: Some Words About Generative Music And About This Book 006

Chapter 1: Pseudo Randomness And Its Advantages and Disadvantages 008

Chapter 1.1: Using LFOs To Generate Pseudo Randomness 009

Chapter 1.2: Special LFOs And Other Cycle Generating Modules 028

Chapter 1.2.1: R_ware´s “LFO-inator” 028

Chapter 1.2.2: R_ware´s “SplineCurve” 034

Chapter 1.2.3: Looping Envelopes 041

Chapter 1.2.3.1: Mini Envelope VCA Plus by Andrew Macaulay 041

Chapter 1.2.3.2: Super Envelope Generator (Cherry Audio) 050

Chapter 1.2.3.3: AHR Generator (Adroit) 058

Chapter 1.2.3.4: Playertron´s Membrane Function Generator 065

Chapter 1.2.3.5: Benard´s Stochastic SR Envelope 075

Chapter 1.2.3.6: Voltage Modular And the Music Of the Krell 079

Chapter 1.2.3.6.1: Step 1 - Patching a Krell Engine 080

Chapter 1.2.3.6.2: Step 2 – Adding Breakpoints And Modulations 083

Chapter 1.2.3.6.3: Step 3 – The Role Of Sequencers In Krell Patches 091

Chapter 1.2.3.6.4: Step 4 – A Cascade of Krell Engines 093

Chapter 1.2.3.6.5: Step 5 – Modulating Minima And Maxima 095

Chapter 1.2.3.6.6: Step 6 – Polyphonic Krell 099

Chapter 1.2.4: Sequencers 102

Chapter 1.2.4.1: Stochastic CV Sequencers 108

Chapter 1.2.4.1a: Playertron´s Stochastic Note & CV Sequencer 114

Chapter 1.2.4.2: Stochastic Trigger Sequencers 121

Chapter 1.2.5: Shift Registers 125

Chapter 1.2.5.1: DMT´s Shift Register 131

Chapter 1.2.5.1.a: Parrot Machine 132

Chapter 1.2.5.2: Micro Feedback Shift Register

(Synthetic Future x R_Ware) 134

Chapter 1.2.6: Sequential Switches 138

Chapter 1.2.6.1: CHASER by Borkman 146

Chapter 1.2.7: Gray Code Modules 150

Chapter 1.2.8: Samples And Recordings 156

Chapter 1.2.9: Euclidean Sequencers 159

 

INTERLUDE 1: Randomness, Probability, Stochastic 164

 

Chapter 2: Different Kinds Of “Real” Randomness 169

Chapter 2.1: Sample & Hold Modules 169

Chapter 2.1.a: Andrew Macaulay´s “Sample/Track And Hold” 172

Chapter 2.1.b: Micro¨Sample And Hold (Synthetic Future x R_Ware) 174

Chapter 2.1.1: Sample Sources for Sample & Hold Modules 175

Chapter 2.1.1.1: Sampling From Regular Wave Shapes 176

Chapter 2.1.1.2: Sampling from Audio 179

Chapter 2.1.1.3: Sampling from Anything 182

Chapter 2.2: Turing Machines 184

Chapter 2.2.1: DMT´s “Turing Universe” 185

Chapter 2.2.2: Playertron´s Turing Algorithm Tape Splicer 191

 

 

INTERLUDE 2: Gates And Switches 203

 

Chapter 2.3: Probability Gates And Random Gates 210

Chapter 2.3.1: HetrickCV´s “Random Gates” 210

Chapter 2.3.2: “Stochastic Trigger Distributor” (Playertron) 212

Chapter 2.3.3: “scrambler” (sys.6 / planet.6) 213

Chapter 2.3.4: “Pulse Train” (Centripidity) 215

Chapter 2.3.5: Bernoulli Gates 227

Chapter 2.3.6: Probability Router 125 (Insomniac Music) 238

Chapter 2.3.7: Real World Triggers And Gates 230

Chapter 2.3.7.1: Triggers And Gates From Field Recordings 230

Chapter 2.3.7.2: Triggers And Gates From Observations 233

Chapter 2.3.7.3: “The Rhythm Of a Day” 234

 

INTERLUDE 3: Nature´s Paradigm 236

 

Chapter 3: Modulation Targets And Trigger Targets 248

Chapter 3.1: Pitch 249

Chapter 3.2: Timbre 252

Chapter 3.3: Filters and Equalisers 260

Chapter 3.4: Wave Shapers And Wave Folders 263

Chapter 3.5: Additive Techniques (Partials And More) 271

Chapter 3.6: Voices 281

Chapter 3.7: Rhythm 284

Chapter 3.8: Effects 291

Chapter 3.9: Envelopes 295

Chapter 3.10: Quantizers 297

Chapter 3.11: Grains 299

Chapter 3.12: Sample Player 307

Chapter 3.13: Slew Processors / Limiters 311

Chapter 3.14: Comparators 313

 

Chapter 4: Compositional Aspects Of Generative Music 316

Chapter 4.1: Basic Compositional Decisions 316

Chapter 4.2: Basic Compositional Techniques 327

Chapter 4.2.1: Contrasting 327

Chapter 4.2.2: Repeating, Modifying And Inverting Relations 330

Chapter 4.2.3: Basic But Exclusively Generative Techniques 335

Chapter 4.3: Specific Compositional Techniques 339

Chapter 4.3.1: Pitch Dependency 339

Chapter 4.3.2: Rhythm 340

Chapter 4.3.3: Tension And Layers 345

Chapter 4.4: Certain Patch Techniques And Examples 347

Chapter 4.4.1: Switching Voices And Layer Parts Of the Patch 347

Chapter 4.4.2: Sculpture Randomness And Setting Borders 353

Chapter 4.4.3: Mixing Regular And Random Elements 356

 

Chapter 5: Building Blocks Of Generative Patching 363

Chapter 5.1: The Instrumentation Of Envelopes 363

Chapter 5.2: 5 Faces Of Randomness 370

Chapter 5.3: Random Harmonies 381

Chapter 5.3.1: Basic Random Arpeggio Set-Ups 381

Chapter 5.3.2: Certain Modules To Work With Harmonies 384

 

Chapter 6: Generative Principles In Nature And Society

And Their Musical Reproduction 391

Chapter 6.1: The Physicist´s Tunes 391

Chapter 6.1.1: Heisenberg´s General Pings 391

Chapter 6.1.2: Einstein´s Melody Of the Spheres 393

Chapter 6.1.3: de Broglie´s Electron Concert 393

Chapter 6.1.4: Heisenberg´s Cosmic Pings (plus a fun patch) 398

Chapter 6.1.5: Feynman´s Dance Of the Quarks 403

Chapter 6.2: The Biologist´s Tunes 407

Chapter 6.2.1: The Symphony Of Photosynthesis 407

Chapter 6.2.2: Enzymatic Choirs 410

Chapter 6.3: Society´s Tunes 414

Chapter 6.3.1: The Wailing Shopping Mall 414

Chapter 6.3.2: City Death Tune 417

 

Chapter 7: Modules Which Are Especially Useful

When Making Generative Music 421

Chapter 7.1: Quadrature VLFO by Cyberwerks Heavy Industries 421

Chapter 7.1.1: Functionality 421

Chapter 7.1.2: Applications 424

Chapter 7.2: “Feigen” by Vult 428

Chapter 7.2.1: Functionality 428

Chapter 7.2.2: Applications 430

Chapter 7.3: “Distributor” by Vulpus Labs 433

Chapter 7.3.1: Functionality 433

Chapter 7.3.2: Applications 434

Chapter 7.4: Jadwiga Single Pole Filter (Playertron) 437

Chapter 7.4.1: Functionality 437

Chapter 7.4.2: Applications 443

 

Chapter 8: The Bridge to Volume 2:

Certain Patch Ideas And Their Musical Meaning 447

Chapter 8.1: Competing Melodies And the Turn Of the Tide 447

Chapter 8.2: Stream Of Life 449

Chapter 8.3: Immanent Threat 451

 

Epilogue 453

Appendix A: Your Personal Advantages As a Buyer Of this Book 454

Appendix B: Contact And Social Media 455

Appendix C: Copyright

bookname
Making Generative Music With Voltage Modular - Volume 1
bookpic
Making Generative Music With Voltage Modular - Volume 1
linkbookdropbox
in_short
Making Generative Music With Voltage Modular - Volume 1