In the World of Grains – Part 5

In the World of Grains – Part 5

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… and some more comnputer languages to be used to code granular synthesis, granular sound processing and granular sound design:

OpenMusic

To say it at once: OpenMusic is not mainly meant to manipulate sound. It is not a dedicated sound processing programming environment. Its main purpose is coding compositions, working with notes and notations and manipulating scores.

Close Encounters of a Special Kind – Part 8

Close Encounters of a Special Kind – Part 8

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Earthquakes – Part 2

As I told you in my last article of this series: Not every sound design experiment brings the expected or wanted results. And that´s the way I ended with my earthquake experiment. The sounds from throwing things at the pasta-rice,chickpeas-sugar mixture were excellent! They were excitingly superb and served – and still will serve – as great raw material for further design steps.

Thoughts on Generative Music - Part 8

Thoughts on Generative Music - Part 8

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Two More Decisions to be made

There are at least two other decisions to be made in generative music:

Decision 3:

Do I allow myself to intervene from time to time?

And

Decision 4:

Do I follow a clean puristic approach, or do I allow myself to record single pieces and put them together in a later production process?

The Modules of the Vintage ARP 2500 – Part 7

The Modules of the Vintage ARP 2500 – Part 7

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We are approaching the end of this series about the ARP 2500 modules, or better said: we would be approaching the end of the series, if I had not prepared a couple of interesting patches (schematics, explanation and video demonstrations). But let´s learn about the modules 1016 (Noise / Random Voltage), the module 1003 (Dual Envelope Generator) and the module 1033 (Dual Delayed Gate Envelope Generator) first.

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