Colours of Sound |
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Music -off the Wall, a channel not only - perhaps not even mainly - for musicians or gurus of sound. |
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CrusherX Part 20 - What´s New in Version 8? |
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All new features of Version 8 in an overview. Only an overview? Well, even the overview is 20 minutes long - and don´t worry, there will be videos, that go deeper. Much deeper! |
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CrusherX Part 21 Version 8_55 |
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The most important new features of version 8.55 |
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CrusherX Tutorial 1 - Overview |
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A brief demonstration of and overview about accSone´s CrusherX. Functionality, GUI, hidden Windows. First part of a series of detailed explanations and examples. |
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CrusherX Tutorial 10 - SPEED and SWEEP |
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From simple tuning to frequency modulation (FM) and from natural water to even wetter artificial water. The parameters SPEED and SWEEP in all aspects including a little of scratching. |
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CrusherX Tutorial 10a - Granular Interlude |
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Halftime!!! After the first 10 tutorials about the individual parameters I show two set ups with 3 resp. 4 CrusherXes in one set up doing more complex things. Let´s play around a little. |
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CrusherX Tutorial 11 - XCrush Part 1 |
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First of two parts about the vapor parameter "XCrush". Analysing the influence of LENGTH, BIRTH and input signals on the functionallity of XCrush. |
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CrusherX Tutorial 12 - XCrush Part 2 |
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Part 2 of two about the vapor parameter "XCrush". Influence of timbre, pitch, volume, grain window type etc. on the functionallity of XCrush. With a "Delirium of Sound" at the end of the video. |
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CrusherX Tutorial 13 - Overdrive and Spline Curves |
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Part 13 of the series of tutorials about accSone´s "CrusherX". This part introduces the "Overdrive" function and shows how to draw and deal with spline curves and the "Drive..."/"Spline" menu. |
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CrusherX Tutorial 14 - Modulation |
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A detailed explanation of the interaction of all modulation modes with every individual VAPOR parameter and a soundscape based on modulations at the end. |
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